Overwatch, the online multiplayer hit released by gaming titan Blizzard a little less than year ago, has quickly become one of the most popular games around. This is for good reason, as it features a wide array of unique characters, it highlights a competitive aspect, and it maintains its accessibility towards more casual gamers. However, the serious gamer and the casual don’t always mix well, if at all. The game gives too much freedom to the players, and Blizzard needs to adjust this, especially in competitive mode.
The key to succeeding in Overwatch is a good team composition. A strong composition will consist of a healthy balance of heroes from the differing categories: attack, defense, tank, and support. A good way to judge comp is through the “2 each” rule, further explained in this forum. On attack, a good composition will feature two DPS (damage per second) heroes, two tanks, and two healers. Teams do have a bit more flexibility on defense. A good composition will still resemble the “2 each” rule, although not necessarily as closely. A few defense heroes, a tank or two, and a healer are really the only essentials. The game type is also very important for players to consider. Reinhardt’s shield is a must-have for payload games, and a Mercy alongside him can make him nearly invincible. Alternatively, Lucio’s area healing and sound wave are a great fit for objective gameplay.
Sadly, not everyone on Overwatch chooses to follow these simple rules.
Those are just some of many things players should consider when building their teams, but many more casual gamers completely ignore them. Players choosing characters based on who looks cool without regard for what their team needs can lead to a lot of uneven matches and frustration. It baffles me that Blizzard has nothing in place to prevent this, even in the competitive mode. There is a place for messing around and experimenting with characters: quick play. In competitive mode, however, I urge Blizzard to intervene with a little less freedom on team composition. It would save many gamers from the frustration of the lack of a Reinhardt or, worst of all, the offensive Hanzo fill. It would encourage players to branch out and try other characters, and most of all, it would help to make competitive mode competitive again.
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