With E3 2016 coming to a close, we’re finally able to talk about Overwatch again. Though the hit team shooter hasn’t been out for even a month, updates have been implemented in attempts to keep the game balanced. At the forefront is a recent patch that has nerfed Mcree and Widowmaker – because Torbjorn’s turrets apparently aren’t an issue yet…
Our favorite cowboy with a six shooter has lost some damage from his secondary firing mode, having “fan the hammer” deal 45 damage as opposed to 70. To balance out the decrease in damage, Mcree’s reloading time has also been decreased from .75 seconds to .3 seconds, allowing for more bullets to fly in an allotted amount of time.
As for our spider-themed sniper friend, her base sniping damage has been reduced from 15 to 12 while the head shot multiplier has increased from 2 to 2.5 – thus leaving head shot damage where it was. This appears to encourage players to take the extra moment to aim for the head rather than fire away with body shots.
All in all the updates seem well thought out to keep the characters playable. Skillful Widowmaker players will continue to pop off unsuspecting newbies while Mcree will continue to misunderstand the concept of “high noon” and the position of the sun.
But seriously, Torbjorn’s turrets… look into it, Blizzard.
In addition to these updates, Blizzard has been transparent about their hopes for Overwatch in the near future. Though without an official release, Blizzard aims to release new maps, characters, and a competitive gameplay mode. Among these items, it seems the one we’ll see first will be the competitive mode, which is projected to be a work in progress after its launch.
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