We learned recently that Resident Evil Code: Veronica X was set to be coming to PlayStation 4 as a PS2 Classic, and now that game has been released. The game is available to download now from the PlayStation Store, costing $14.99 and taking up 1.7 GB of space. You can check out the game’s page on the PlayStation Store by clicking right here.
As the new page goes live there’s also a synopsis of the game to go with it, which is the following:
“Raccoon City was just the beginning. Claire and Chris Redfield’s nightmare continues as the siblings fight to survive against zombies and other monstrosities within Umbrella’s deadly facilities. Scavenge for weapons and precious ammo to battle undead canines, a gigantic subterranean worm, and other terrors lurking in the shadows. Explore the mysterious Rockfort Island facility and the freezing Antarctic Base for clues exposing the Umbrella Corporation’s sordid goals and the truth behind the mysterious and unsettling Ashford twins.”
Resident Evil Code: Veronica originally released for the Sega Dreamcast in 2000, before being ported to PlayStation 2 as Code: Veronica X the following year. The port on PlayStation 2 brought with it additional content over the original, which included the likes of new scenes that add to the story. However, some argue about the quality of the additional scenes, with many still referring to the original Dreamcast version as the superior one.
The release of Code: Veronica X is just another instance of Capcom porting the older games from the series to modern hardware, which they have been in the process of doing for some time. They have already ported Resident Evil 0, 1, 4, 5 and 6 to new hardware, bringing these games to new audiences and allowing long-time fans to play them more easily.
The latest entry in the series is Resident Evil 7: Biohazard, which launched for PlayStation 4, Xbox One and PC earlier this year. It received very positive reviews for returning the series to its survival horror roots, while also breathing new life into that formula by shifting things to the first-person perspective.
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