According to FromSoftware, its games are still having trouble reaching 60 fps. The Japanese developer has not met its technical goals, with Bloodborne and even the more recent Elden Ring having performance issues, especially on consoles. Digital Foundry’s new analysis says Armored Core 6: Fires of Rubicon is the same.
The mech-’em-up is different from FromSoftware’s action RPGs, but it uses the same engine as Elden Ring. At least the studio’s flexibility is commendable.
However, Armored Core 6 has recurring issues. The report details PS5’s quality, performance, and ray-tracing graphics settings. Quality increases resolution at the expense of frames, while performance mode uses dynamic resolution to keep the frame rate close to 60fps. However, both modes work with unlocked frame rates.
Thus, Armored Core 6 drops frames even in performance mode. Despite being better than Elden Ring, Digital Foundry calls its “loose grasp on the target” a poor description. However, 4K resolution mode usually runs between 30 and 45fps. Its fluctuation makes us wonder if some players would have preferred a 30fps cap.
Funny enough, like Elden Ring, the analysis suggests playing Armored Core 6 on PS5 via backwards compatibility. This stabilizes frame rate, but assets and textures are lower quality and resolution are lower.
Have Armored Core 6 frame rate drops bothered you?