Paul Tozour, founder of Mothership Entertainment announced the upcoming game his company has been working on the PlayStation Blog earlier today. The game’s goal is to make you feel like the governor of humanity’s first settlement on an alien world, lightyears away from earth and 500 years in the future. As the settlement’s governor, your goal is to grow a tiny and vulnerable colony on an exotic world into a massive, sprawling sci-fi metropolis. Along with that you also have to deal with all the survival challenges that this exotic yet very hostile world will present.
“On the one hand, we designed Aven Colony to be easy for city-builder fans to pick up and play immediately, and we did an incredible amount of due diligence on the best standards across the city-builder genre. We felt strongly that we wanted to embrace and extend some of the best city-builder genre conventions wherever possible, rather than trying to reinvent the wheel,” Tozour says.
The company’s founder also added that “where we’re going, there are no roads.” This is because of the fact that it’s taking place on a very hostile alien world where everything works differently compared to earth.
Even time and seasons are a challenge on Aven Prime since the Aven Expedition has landed on a moon that circles an alien gas giant. “The world has a very different day and night cycle from Earth, with time divided into “Sols” lasting approximately one Earth week. Each Sol is divided into seasons, and the “winter” season (nighttime) features cold winds, frost and snow, and dramatic lightning strikes that can damage or destroy buildings. It’s possible to counter this by building Lightning Towers that will protect the colony and shuttle the electricity from the strike into any Energy Batteries you may have,” Tozour says.
Later in development, a few “Guardians” were also added to the game. Those robots were left behind by the species that once lived on Aven Prime, and the player will occasionally encounter them when sending adventurers outside the colony using expedition ships.
“We also wanted colonies to be threatened from underground. In the current version of Aven Prime, the sandworm often appears in desert maps. We designed the sandworm to be very threatening, with huge “teeth” that extend out from the sides of its mouth and an acid attack that can damage the colony’s buildings. Although Sandworms rarely do too much damage to a colony, they’re a frequent reminder that we’re not in Kansas anymore.”
The game will be out later this year for PS4. If you want to read the full article, click here. You can also watch the trailer of the game on PlayStation’s YouTube Channel.
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