A new patch is on the horizon for SMITE, which brings the game up to version 4.18. The patch addresses both items and characters within the game, providing balancing tweaks to make things a little more even.
The following are the complete patch notes for the 4.18 update:
Item Balance
- Ancile
- Increased Physical Power from 25 to 40
- Decreased Magical Proteection from 60 to 50
- Atalanta’s Bow
- Increased Attack Speed from 20% to 25%
- Chronos Pendant
- Decreased Cost from 2900 to 2750
- Witchblade
- Removed 15% Lifesteal
- Added 10% Cooldown Reduction
God Balance
- Artio
- Decompose – Decreased Protection debuff from 3% to 2%
- Life Tap/Heavy Charge – Increased Cooldown from 15s to 17s
- Camazotz
- Screeh – Decreased Physical Power Buff from 20/25/30/35/40 to 10/15/20/25/30
- Vampire Bats – Decreased initial damage from 70/120/170/220/270 to 70/110/150/190/230
- Kuzenbo
- Sumo Slam – Decreased cooldown from 16/15/14/13/12 to 12s at all ranks
- Watery Grave – Decreased cooldown from 100s to 75s
- Ratatoskr
- Flurry – Increased Physical Power scaling from 20% per to to 25% per tick/Increased Protection Shred from 2/2/3/3/4 per tick to 2/3/4/5/6 per tick
- Skadi
- Rune of the Hunt-Decreased Kaldr’s dash damage from 100/125/125/150/150% to 70/85/100/115/140% of Skadi’s Basic Attack Damage
- Permafrost – Decreased Radius from 16/18/20/22/24 to 16/16/18/18/20
- Terra
- Monolith – Removed root from Monolith Shatter/Monolith Shatter now slows enemies by 30% for 1.5s/Increased Monolith’s hit points from 3 to 5
- Thoth
- Final Judgement – Decreased Scalling from 120% to 100%/Adjusted Charged-up Damage from 25/50/75/100% of total damage to 40/60/80/100% of damage.
- Tyr
- Fearless – Decreased Mana cost from 60/65/70/75/80 to 50/55/60/65/70
- Change Stance – Decreased Cooldown from 14/13/12/11/10 to 12/12/11/11/10
The patch is currently live on the public test server, and will be coming to the standard version of the game soon. SMITE is available for PlayStation 4, Xbox One and PC.
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