Guerrilla Games’ Horizon: Zero Dawn is set to receive a new update today, which will bring the game to version 1.30. This is a big one, as it adds some notable new features like New Game+, an Ultra Hard difficulty setting and more. The patch isn’t live yet, but it should be ready for everyone to download at some point later in the day.
The biggest addition that is included in the patch is New Game+, which allows players to start a new game with all of the character progression and their full inventory from a previous completed playthrough. You’ll be able to continue your stat progression into New Game+, but keep in mind that the level cap is at 50. Updated versions of current weapons and outfits with an additional modification slot have also been added, making a return trip all the more enticing. There are also two new trophies to unlock and additional unlockable content for those thirsty for more.
That isn’t the only major addition included in this new patch, as it also adds a new Ultra Hard difficulty setting to the game. Just as you might imagine, switching to this setting will make the adventure harder than it was ever capable of being before, with enhanced machine senses, a player health regeneration limit and more. Those of you who are brave enough to give this mode a shot must proceed with caution, as once you select it you can’t switch it off.
The following are the complete 1.30 patch notes:
Patch Summary
- New game+ added for players who want to play through the game with their existing gear.
- Ultra Hard mode is added for the players that are up for another challenge!
- Added two new trophies to the game: One for completing New game+ and one for completing New game+ in ultra-hard mode.
- Added support for all EU and US text Languages on EU and US games.
General Fixes
- Fixed an issue for some players in “The Looming Shadow” where two guards would disappear after Blameless Marad speaks to them.
- Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
- Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
- Fixed an issue with “Cauldron Zeta” where for some players the quest log would disappear after completing the quest.
- Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
- Fixed an issue with the humanoid scream and attack indicators.
- Fixed an issue in “Deep Secrets of the Earth” where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
- Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.
Progression Issues Fixes
- Fixed an issue in “Field of the Fallen” where for some players Erend would not appear and thus blocked progression of this quest.
- Fixed an issue in “The City of the Sun” where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.
Crash Fixes
- Fixed miscellaneous crashes.
Miscellaneous Fixes
- Minor text fixes.
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