The original Destiny was locked at 30fps on all of its available platforms, which was a result of the game being very big and the current hardware being unable to handle 60fps. However, seeing as we have more powerful hardware now some have been wondering if the fps cap may be lifted on consoles, but that won’t be the case.
This was revealed by Destiny 2 leads Luke Smith and Mark Noseworthy, who spoke with IGN about the game recently. Luke Smith said “I mean, I’m going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60. Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there.”
Mark Noseworthy then added that “Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware.”
What’s interesting to note here is that neither Smith nor Noseworthy mentioned Xbox’s Project Scorpio, or the potential of the game being able to run at 60fps on that platform. Project Scorpio is set to be considerably more powerful than even the PlayStation 4 Pro, so it’s within the realm of possibility that Destiny 2 would be able to reach 60fps on that platform. However, seeing as the console isn’t out yet is likely why no information has been shared on this, but it’s something to keep in mind going forward.
Destiny 2 will launch for PlayStation 4 and Xbox One on September 8th, with the PC release date still being unknown. It was recently revealed that Bungie has scrapped the series’ controversial Grimoire cards, electing to instead keep all of the lore within the game itself.
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