When Omega Quintet originally launched on PlayStation 4 on April 28, 2015, it received attention for being not only a JRPG, but also an idol simulation. Developed by Compile Heart subsidiary Galapagos RPG, it was far from the company’s first JRPG. However, the idol simulation elements helped it stand out, as did the fact that it was the first retail PlayStation 4 game to make use of the PlayStation Move controllers.
Yesterday, it was announced that the game will be headed to Steam this Summer, albeit the exact date has yet to be announced. The PC port is being handled by Ghostlight, which has worked with the game’s North American publisher, Idea Factory International, before, as it also ported the Record of Agarest War series to PC.
In Omega Quintet, a mysterious force known as the “Blare,” which is represented by all manner of monsters, is affecting the minds of humankind. The game follows an idol group called the “Verse Maidens,” who have the unique power of being able to fight the Blare. You play as Takt, a childhood friend of the newest Verse Maiden Otoha, who begrudgingly takes on the role of the group’s manager and bodyguard. Players must manage their idol groups as they are sent out on missions to defeat the Blare.
Upon the release of the PlayStation 4 version, the game largely received mixed reviews, with a few outlets offering either exceptionally high or exceptionally low scores. Many saw the game as much like Compile Heart’s other efforts, such as Fairy Fencer F or Hyperdimension Neptunia, except with far more repetitive missions. It was received far better in Japan, albeit only 9,365 copies were sold in Japan during the week that it was released. That being said, despite receiving a similarly poor score when its PlayStation 3 version was released in the West, Fairy Fencer F managed to find an audience on Steam. Perhaps Omega Quintet will, as well.